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Treasure Hunt Coming soon

Search. Find. Profit. Concept art and a design doc. Nothing to play yet.

All cabinets

The idea

An island, a map, and a number of digs that is always one fewer than you'd like. Every hole you open tells you something about where the next one should go — warmer, colder, or nothing at all, which is its own kind of information.

The one decision

Open the chest you found, or spend your last digs looking for the bigger one you think is out there. The first chest is always real. The bigger one is not always.

What has to be true before it ships

  • A round has to fit in the time it takes to drink a coffee.
  • Losing has to feel like a bad read, never like a coin flip.
  • Two players with the same map have to be able to argue about it.

Progress shows up on the roadmap.

Treasure Hunt