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Five cabinets, one hunt.
Each cabinet is a different old genre with the same cat in it. One runs today. The other three are concept art and a design doc — we'd rather show you an empty bench than a fake demo.

Sky Shooter
A hundred levels of coins that shoot back. Strongbox boss every tenth, the core at 100, and a hangar where banked sats turn into hardware you can see on the ship.

The Miner
Dig down through rock that gets harder the deeper you go, haul what you find back up, and spend it on a drill that lets you go deeper still.

Treasure Hunt
An island, a map with one wrong turn on it, and a chest that is worth more the longer you resist opening the first one you find.

Boss Battles
No levels, no grind — one fight, one health bar, one set of patterns to learn. Bring what the other cabinets gave you.

More Worlds
Nothing announced. A cabinet gets a name here once someone has actually built a prototype worth playing twice.