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Built in the open, one cabinet at a time.
No dates. A cabinet ships when it plays well, not when a calendar says so. What follows is the order, not a promise about when.
Now
Sky Shooter plays end to end: 100 levels, ten strongbox bosses, the core at 100, a hangar you spend banked sats in, eight paints and six original tracks.
Next
The Miner and Treasure Hunt move from concept art to a prototype that is worth playing twice. One of them ships before the other; whichever is more fun first.
Then
One account, one balance. Gems you find in a cabinet carry over to the next one, and closing the tab stops erasing your progress.
Later
Boss Battles, characters that travel between cabinets, and only after all of that, anything involving a token.
Why it is in that order
Every step needs the one before it. Characters need an account. An account needs more than one cabinet worth logging into. A token needs something to spend it on. Doing them in any other order means shipping a promise instead of a game.
What "now" actually means
Sky Shooter is playable, not finished. Known and not hidden: the page it ships as is heavy, and one of the two art styles has a heads-up display that is hard to read on its lighter background. Both are on the list.