The Miner Coming soon
Dig. Collect. Upgrade. This one is concept art and a design doc — there is nothing to play yet, and we are not going to pretend otherwise.
The idea
You dig straight down. Rock gets harder the deeper you go, your lamp only reaches so far, and every swing costs something. What you find has to be hauled back up before it counts — and the trip up is where a greedy run dies.
The one decision
Turn around, or one more layer. Same shape as banking in Sky Shooter, but slower and quieter: you can see the surface getting further away.
What has to be true before it ships
- Digging has to feel good in the first ten seconds, with no upgrades at all.
- A run has to be worth repeating after you lose one.
- It has to play on a phone with one thumb.
Until those three hold, it stays on this page as a picture. Progress shows up on the roadmap.
